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Old 25th September, 2006, 02:34 PM
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Misleading really. The Source Engine DOESN'T use HDR. It uses tonemapping and blooms to replicate HDR, but it's not ture FP16 HDR like in Oblivion, Splinter Cell, Far Cry Etc.

SM3 HDR cannot be rendered with AA on nVidia hardware currently.

XBL/PNS = neolad

Last edited by Pitch; 25th September, 2006 at 02:38 PM.
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