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| Soundcard FAQ The soundcard FAQ is divided into several sections, each as a seperate post, dealing with a seperate area. Whilst the FAQ hopes to answer questions you may have, it is entirely possible that you have a question that has not been answered here! If you cannot find the answer in this FAQ, then feel free to post a request here.
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| Connection Questions What is analog/lineout? The analog output(s) are sometimes known as Line Out. This connection is a standard voltage level that allows the soundcard to be connected directly to the inputs on an stereo amplifier or something similar. What is digital out? Digital output is often in the form of a S/PDIF or Coax connection. This requires connecting to a seperate (or outboard) DAC in order to turn the digital signal back into an analog signal that the speakers/amplifier can understand. Often using an outboard DAC will improve the sound quality, as the converters no longer have to operate inside the electrically noisy environment within the PC. What is S/PDIF? S/PDIF stands for Sony/Philips Digital InterFace. It is a consumer standard designed to allow audio to be passed in digital form to other equipment. It supports several different formats, 2 channel uncompressed audio (such as CD audio), 5.1 channel Dolby Digital, 5.1 channel DTS, 6.1 Dobly Digital EX. At the minimum S/PDIF will provide 2 channels of audio to another device. Better soundcards can also provide Dolby Digital and DTS from DVDs. The best soundcards can mix the surround audio into a Dolby Digital stream for a surround decoder to decode. If you want to plug your Surround Decoder on your cinema system into your PC, this is the best way to do it. S/PDIF is generally provided as either an optical port or a RCA style connector. What are Dolby Digital and DTS? Both Dolby Digital and DTS are methods of providing digital surround sound. They compress up to 7 channels of audio into a single digital stream, which can be sent to another piece of equipment over a single cable or fibre optic.
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| Audio Quality questions What are THD+N and THD? THD stands for "Total Harmonic Distortion". It's a method for measuring how much distortion happens to an audio signal when it travels through a piece of equipment. The lower the percentage, the less distortion is occuring, and the cleaner the sound is. THD+N is "Total Harmonic Distortion plus Noise". It's the same THD as above, but includes any noise generated by the equipment. What is frequency response? Frequency Response is a measure of how well a device can reproduce different frequencies of sound at the same level of loudness. Typically it states the lowest and highest frequencies (like 20Hz to 20kHz) and the "flatness" of the response (-3dB). Any soundcard that can really manage 20Hz to 20kHz with a flatness of -3dB is very high quality and probably supasses your ears! When looking at the flatness, ensure that the manufacturer is measuring to -3dB. If a larger figure is used, then the manufacturer is trying to make the frequency response look bigger than it really is. What is Dynamic Range? Dynamic range is a measure of the difference between the quietest (the noise floor) and loudest noise that can be played. The bigger the difference, the more capable the devices is of dealing with subtle sounds. A CD provides a Dynamic Range of about 90dB, a prerecorded cassette tape can manage about 50dB. What is the noise floor? The noise floor is the level of noise (or hiss) that the soundcard generate when it is not playing any sound. This represents the quietest sound that the soundcard can manage. The measurement is usually expressed as a negative number of decibels. The more negative the number, the less noise the soundcard introduces. (Look for a number better than -70dB) How can I tell how good a soundcard is The acid test for a soundcard is your ears. However, the specs can often provide an idea of how well the soundcard can manage sonic purity. The lower the THD and Noise figures, the better the card can perform in terms of keeping the signal pure. The flatter the frequency reponse, and the more true the sound will be. The bigger the dynamic range is, the more detail the soundcard can play.
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| Misc Questions What is the diference between Analog and Digital systems? Digital systems work with discrete finite numbers. Analog systems work with continously varying signals. Converting between the two is never completely accurate. What is sample rate? The sample rate is the frequency with which the analog signal is examined and converted into a number. The more often the signal is examined, the closer we can get to tracking how quickly it changes. The sample rate is expressed in kilohertz, or thousands of samples per second. However, the highest frequency that can be digitised is half that of the sample rate! Why is the number of bits important? Each bit that is used in a sample contributes to the overall accuracy of the sound. With only 1 bit, there are only two levels we can generate - sound and no sound. With 2 bits, we can generate 4 levels of sound. With 3 bits, we can generate 8 levels of sound. At 16bits, we can generate 65536 levels. At 20bits, we can generate 1048576 different levels! What is Environmental Audio? Environmental Audio is a technique for making a sound fit the environment it is supposedly occuring in. Imagine a sound like water dripping into a puddle. If you were inside a house, it would make one sort of dripping noise. If you were in a cave, it would make a different noise. Environmental Audio provides all the cues for the setting of the sound. What is EAX? EAX is a Creative Labs standard for Environmental Audio. EAX can apply effects like reverb and filtering in order to make the sound more realistic for the environment it is supposedly occuring in. For gaming, this makes the sound far more realistic than playing a standard sound. What is DirectSound? DirectSound is a part of Microsoft's DirectX. It provides methods for getting sound to a soundcard quickly, and also provides some environmental audio features[/b]
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| Encoding systems What is an encoding system? In terms of audio, an encoding system is a method for either ensuring the audio survives transmission, or a method for reducing the space the audio takes. On occasions, an encoding system can do both! What types of compression are there? There are two main types of compression that can be used. One form is lossless compression, and the other form is lossy compression. Lossless compression manages to keep all the information that was originally recorded, but squeezes it into a smaller space. When at the other end, the squeezed version is expanded back into it's original form, and is exactly the same as the original recording. Lossy compression uses various techniques to analyse the signal, and work out which bits you won't notice go missing. This throwing away of bits helps keep the information small, and can be used to help a lossless compression to it's job better. The most popular lossy compression techniques use a model of the human hearing to work out which parts can be thrown out. Lossy compression is often based on psychoacoustic compression. Lossy Compression Techniques Temporal masking Temporal masking is an effect of the way that humans hear. If you play a single note at one frequency, it takes time before the ear can hear a another quieter note at a close frequency. This effect is the temporal masking. Frequency masking Frequency masking is an effect of the way humans hear. If you play two notes that are close, and one is louder than the other, the ear may only hear the louder of the two notes. This is frequency masking. DCT The Discrete Cosine Transform is a method of converting temporal information into the frequency domain. A spectrum analyser is a device that can use a DCT to convert the sound over time into a set of frequency bands. ATRAC Sony's Adaptive TRansform Acoustic Coding was designed for use with their MiniDisc players. As the MiniDisc only held about 80Mb of data, Sony needed some way of compressing 650Mb of data into that 80Mb space. ATRAC was the result of Sony's work. MP1 Officially known as MPEG1 layer 1. Layer 1 uses a basic DCT filter with one frame, and only uses frequency masking. MP2 Officially known as MPEG1 layer 2, layer 2 builds on the foundations of layer 1. Layer 2 uses three frames, and starts to model temporal masking. MP3 Officially known as MPEG1 Layer 3, layer 3 builds on layer 2. Layer 3 improves the filtering, includes temporal masking, can take stereo redundancy into account, and uses a Huffman coder. WMA The WMA format is a Microsoft propriatory format. It includes digital rights management, and is probably based around similar techniques to MP3. Real Audio The RealAudio format is a Real Networks propriatory format. It includes digital rights management, and is also probably based around similar techniques to MP3.
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| Media CD The format that everyone knows and loves! The CD has been around for many years now, developed as a replacement for the Compact Cassette. A CD uses no compression at all! The CD stores audio in stereo at 16bits, sampled at 44.1kHz. This gives it a bit rate of around 1.76MBits/second. MiniDisc Sony's MiniDisc format is based around a re-writeable optical disc. This disc can store up to 80MBytes, and uses Sony's ATRAC compression to reduce the storage requirements of audio. DVD Audio Unlike CD, DVD Audio supports multiple rates. In 2 channel stereo, DVD Audio can run up to 196kHz sampling rates in 24bits. In multichannel, DVD Audio can run up to 96kHz at 24bits, but is using Dolby Digital or DTS to provide up to 6 channels. This gives DVD Audio a data rate of around 9.6MBit/second. Unfortunately, DVD Audio uses so much bandwidth that a standard S/PDIF connection cannot handle the data. In this instance, FireWire can be used to move the digital audio from one device to another. DVD Audio promises better sound than CD, but currently has limited support.
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