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UT 2003 Patch Soon OK I shamelessly cut and pasted this from "another" forum but here is a list of fixes when the patch comes out. I hope this helps EVERYONE (including you too Dan!! hahahah) Rob CHANGE LIST: Gameplay: suicides count against team score in TDM fixed attenuation flak chunk damage over distance reduced minigun spin up time slightly made shock beam effect thicker - always keep dynamic light for shock projectile, even in low detail mode translocation destination adjustment bug fix "kdraw collision" disabled in MP player dies before ball gets through hoop should still get credit for throw fixed redeemer point blank shots double tap time invariant to gamespeed get rid of 03_2 use (duplicate of "three" sound) fixed problems with overtime not ending on first score in some situations fixed transloc camera sometimes taking two taps fixed 4 rocket bug fixed instagib really is instaGIB fixed 10 seconds before can speak again fixed killz in CTF-December, CTF-Face3, and BR-IceFields clamped max view bob fixed tokara forest switching to CTF fix for balllauncher switchaway bug fixed problem with teammates grabbing the flag right when you score fixed No Adrenaline mutator not allowing other mutators to work fixed getting correct bots on configured bot games with no bots on one team fixed falling damage bug straightened lightning bolt fixed shieldgun impact charging effect fps slowdown HUD/Menus: typed messages stay up on HUD longer don't limit chat when game is paused fixed joystick support in menus added joystick hat support made sure "showlog" leaves fullscreen first new HUD options in menus: Number of console messages shown Console message font size Ability to turn on and off various pieces of the HUD Ability to scale the HUD Cut and Paste in Console and server browser/edit boxes. Change IForce to TouchSense Mouse Settings Added Min/Max players to Map Selection Added Author Name to Map Selection for Non-Epic maps - Add Description field for Mod Authors and hooked it to the scrolly Added Announcer volume control to menus 'Speech' binder menu in Settings. Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off. Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well. Fix [ALL] being at the bottom of the speech menu player list. Fix bug where ragdolls didn't turn skeletal when they fall into lava volume. If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees. AI: bots supporting player will grab nearby pickups fixed bots rotating to acquire targets too fast added ReactionTime parameter for bots fixed bots stuck in corners wanting to go to paths above bots go after adrenaline more Editor: fixed editor crash when rebuild paths with new pickupbase UnrealEd works on Win98 Networking: added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate. improved ping measurement shown in scoreboard F6 bound to "stat net" again improved client movement on jumppads Buddy list wildcards Master server cheat protection MD5 support Removed server connect() 10054 warning servers no longer don't reconnect to master server on authentication failure Show server ip in server browser Remove ICMP logspam by default IRC client under 'Chat' tab in Server Browser. Added 'Server Browser' button in-game so you can view servers/chat without leaving game. Remove spurious qhull-related warnings at the console eg. when running a server. Removed a lot of server log spam Compatibility: fixed CD check problems on some machines D3D fix for SiS 315 and certain other non TnL cards not being able to run the game better debug output for fatal failures better handling of running out of memory in default pool possible fix for UD3DRenderDevice::Unlock crash possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit fixed case that led to an invalid stage setup in certain scenarios Voodoo 3/5 & G400 workarounds OpenGL replaced 8x8 dummy texture with 1x1 texture increased VARSize from 20 to 32 added code to correctly fill in GMachineVideo implemented DesiredRefreshRate implpmented ReduceMouseLag - friendly error message when trying to run the Editor implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are expos
__________________ Taking each day as it comes Grow, learn and OVERCLOCK. Need help?? Ask me. Your Mommy!! (Aug/02) Welcome to the fold. Buy it, Sell it, or Trade it in the AoA classifieds!! ![]() |
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I think they have servers for both. See Southernman's post he is definitely looking for gamers! ":O}
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