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Old 24th March, 2005, 08:11 PM
Logan's Avatar
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Will Wright and his new approach to gaming.

Caught this link from another board I subscribe to. This game looks freaking awesome. I hope it's actually released because it sounds like mad fun.

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Old 24th March, 2005, 09:34 PM
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I want one!
God's got this all wrong. We are not special. We are not crap or trash either. We just are, and what happens just happens.
And God says, "No, that's not right."
Yeah. Well. Whatever. You can't teach God anything. -Tyler Durden

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Old 8th April, 2005, 04:46 PM
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No 3D modeler created the creature, and no 3D animator was required to make it move around -- it was all created out of a gamer's whim and a computer program smart enough to make it work.
To imply that a computer program takes less time and effort than modelling is a little misleading. To get the creature's look, the game has to have a library of pre-concieved shapes either made by hand or mathematically the way sceners do it. If the models were to be generated using algorithms, coders would have to spend months thinking up code that generates different shapes, defining how they animate and how they react to forces or user interaction. They would also spend even longer optimising the initial code so that it is efficient enough not to take too much time to process.

Now opengl and directx demos have been around for a while, so there will definately be coders out there with past material. The problem with code is that it generates patterns, repeating identical shapes. To get non-repeating shapes would take time and skill. Gaming reporters who don't know enough about a new idea usually blow things out of proportion. I'd expect the game will wright demonstrated to be on the level of Black & White 2. Great but not revolutionary
Originally Posted by ApeTheDog
I'd like a hardware card than can transform random amounts of ****ty plot and dialogue into brilliant stories of planescape: torment proportions. That would truly make games better.
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It's Black. What more do you need to know?
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