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  #41 (permalink)  
Old 10th April, 2006, 08:09 PM
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Sometimes it works! I'll try disarming completely, then re loading up. I'm using the 8.4.2.5 drivers, it shuts down on me around every 10-15 minutes, tried default O/C settings, still takes a drive. Which drivers are you using?
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  #42 (permalink)  
Old 12th April, 2006, 01:37 AM
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Did you change some of the back ground music as well...or am I just getting around to noticing it? I think all my minor troubles were driver related, changed to newer 84.30 and all is well again!
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  #43 (permalink)  
Old 17th April, 2006, 10:39 AM
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OMG! I thought i was the one going to do a FarCry mod, ages ago that. I will have to try this mod.
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  #44 (permalink)  
Old 17th April, 2006, 10:22 PM
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V2.1

Mainly fixes.

Thanks to Favu for his suggestions on how to improve it.

-Physics tweaked. Dead guys should hit the dirt alot faster. (check out the SG at point blank)

-More weapon tweaks, also fixed a few sounds...

-I still have no idea what causing the ammo pickup sounds to tard out when picking up pistol or rifle ammo though.

Will fix the OICW next time. Just as soon as I decide what I want to do with it. As always, comments welcome.
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  #45 (permalink)  
Old 18th April, 2006, 05:18 AM
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Downloading now! ":O}
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  #46 (permalink)  
Old 18th April, 2006, 05:48 PM
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Quote:
Originally Posted by skool h8r
OMG! I thought i was the one going to do a FarCry mod, ages ago that. I will have to try this mod.
Feel free to get in contact and see if we can combine efforts
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  #47 (permalink)  
Old 20th April, 2006, 03:36 PM
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Quote:
Originally Posted by Pitch
Feel free to get in contact and see if we can combine efforts
Sure thing. I've always wanted to work on a mod for a decent game, never had the chance to do it until now. Since i'm getting good at applications programming, perhaps i could create a farcry tweaker, for your mod?
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  #48 (permalink)  
Old 20th April, 2006, 07:47 PM
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If you build it I will come and test it for you! ":O}
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  #49 (permalink)  
Old 22nd April, 2006, 09:10 PM
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Version 2.2.

Link

OICW reskinned, resounded and damage tweaked.

Also refined a few Physics to try and combat people not falling to the ground when dead.. instead they assume a drunk pose and stand motionless.

Instead of a Batch you'll find two shortcuts. One to launch the Mod, the second to play in Devmode should you want to.

Before you install, make sure you delete the Enhanced Realism folder from your /mod directory.
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  #50 (permalink)  
Old 22nd April, 2006, 09:21 PM
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Nice one!

I will DL this once I am done fiddling with some other things, then I will play it and report back to you!
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  #51 (permalink)  
Old 22nd April, 2006, 09:37 PM
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Installing now! ":O}
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  #52 (permalink)  
Old 22nd April, 2006, 09:45 PM
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I changed the structure a little too so let me know if anything funky happens =/
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  #53 (permalink)  
Old 23rd April, 2006, 11:01 AM
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This sounds like it's going to end up with a f.e.a.r physics type engine. Gonna download this and give it a try. I like the sounds of it.
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  #54 (permalink)  
Old 23rd April, 2006, 02:00 PM
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Well it's still a little bit unpredictable at the moment, there's obviously another parameter that governs physics that I missed.
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  #55 (permalink)  
Old 23rd April, 2006, 03:12 PM
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Quote:
Originally Posted by Pitch
Well it's still a little bit unpredictable at the moment, there's obviously another parameter that governs physics that I missed.
And it seems I found it:

Get the patch here.

Be sure that v2.2 is intalled before you apply the patch.
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  #56 (permalink)  
Old 23rd April, 2006, 03:32 PM
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Just dug out my FC disk. Ill have a look to.
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  #57 (permalink)  
Old 23rd April, 2006, 04:53 PM
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Comments welcome.
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  #58 (permalink)  
Old 23rd April, 2006, 06:48 PM
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Is there something wrong with the 1.3 patch file in AOA files ? I DL'd it twice from AOA - no luck - errors on install; got it off ubisoft website, and installed without errors. May just be me though. (1.33 from AOA works fine though)
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  #59 (permalink)  
Old 24th April, 2006, 03:45 PM
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This mod is good. Since you patched it, the physics are a lot better than the FC default ones. Something i'd recommend is setting the hired goons flexibilty to 45 when a bullet hits them. It looks much better. Also, the helicopter, set the accuracy to 0.6 instead of 1.0 as a helicopter would not be 100% accurate in real life. It's also annoying in the middle of a firefight. Overall though, very good!
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  #60 (permalink)  
Old 24th April, 2006, 03:48 PM
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I did lower the flexibiliy a tad, but under sustained fire it looked pretty bad, they looked like they were lagging hardcore
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