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Old 14th August, 2006, 04:53 PM
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Microsoft invites the world to create its own Xbox 360 console games for the first ti

"In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA™ platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry."

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Thanks to Cadaveca for bringing this to our attention!
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Old 14th August, 2006, 06:27 PM
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Stupid question - what part of the year is known as "this holiday season"?
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Old 14th August, 2006, 06:36 PM
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Generally, the period from the beginning of November to New Year's, I think. It might be from Thanksgiving to New Year's.
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Old 14th August, 2006, 06:59 PM
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Holiday season starts OCT 15th, and ends Jan15th, including Halloween, Thanksgiving, Christmas, and New Years(For retailers, anyway). Each Month has a festive holiday, and hence the "holiday season".


However, the tools will be available for download earlier than this...the XNA public offering is expected to go live August 30th.
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Old 14th August, 2006, 07:02 PM
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Full Press Release:

Quote:
Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time

More than 10 esteemed universities to add XNA Game Studio Express and Xbox 360 game development into their curricula starting this fall.


Consumer Newsroom on PressPass


SEATTLE — Aug. 13, 2006 — In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA™ platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.

During his keynote presentation today at Gamefest 2006, a Microsoft® game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows® XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.

During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.


XNA Game Studio Express Opens Up Game Creation to the World


By providing an integrated, seamless development environment based on Visual Studio® Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.

The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.

“XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed,” Satchell said. “By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”

Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed.


The Beginning of the Game Developer Revolution


From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.

“Great game ideas are incubating in the minds of students everywhere,” said Michael Zyda, director for Gamepipe Labs at the University of Southern California. “With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It’s ingenious.”

In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live® Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.

“The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers,” said Josh Williams, CEO of GarageGames. “We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we’re helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360.”


Gamefest 2006


Microsoft leads the industry in helping game developers make amazing games for Xbox® and Windows. Today and tomorrow, Gamefest 2006 will feature nearly 100 sessions for game developers, producers and publishers to grow their skills, introduce them to new development techniques and deliver powerful tools to build the best games possible.


About Microsoft


Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.
http://www.microsoft.com/presspass/p...eStudioPR.mspx
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Last edited by cadaveca; 14th August, 2006 at 07:03 PM.
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Old 14th August, 2006, 07:26 PM
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So what about bbc micro's or commodore 64. That was the age of the bedroom programmer. 30 years of video game development is a lie. I'd say the last 20 years at most.
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Old 14th September, 2006, 10:59 PM
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I've got it all downloaded and installed.
I had to install directx, Express Studio, and Visual Studio.
starting to learn tutorials of visual Studio so I am familiar with it.
They have allready released some tutorials, samples, and guides on the internet.

XNA
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Old 15th September, 2006, 08:50 AM
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Quote:
Originally Posted by devilmyarse
30 years of video game development is a lie. I'd say the last 20 years at most.
Try 40 instead! Ralph Baer (at Sanders Associates) put together what was probably the first video game (as opposed to computer game) system in 1966. Took him a few years to find someone to actually sell it though. Thus, there was the Magnavox Odyssey in 1972
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