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Old 7th August, 2007, 02:00 PM
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Looks aren't everything!

http://www.aoaforums.com/frontpage/content/view/2972/1/

Fr0m t3h fr0nt p4ge.

Comments?
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Old 7th August, 2007, 03:15 PM
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Good visuals can make a good game better. But if you don't have solid game play to start with (good plot, easy to control, clear objectives), then the rest isn't really going to help.

Doesn't matter how much makeup you put on a turd, it's still a turd.
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Old 7th August, 2007, 04:02 PM
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I remember playing Quake 2 for hours on end. It was fun to play. Nothing special but it worked. The lighting was fantastic and the sound were just great. It was in no way realistic. Very square but it was a game and I knew it. It seems like realism is the new thing. But in trying to become more realistic, I think we are loosing the game. When you are playing through an alien planet it doesn't matter how real it looks. When playing in a jungle, I sometime think it would be better to be less realistic. It feels too fake to me to try to get so close and still not get there. I think that makes sense.
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Old 7th August, 2007, 04:07 PM
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Depends on the game, e.g. Tetris or Chess don't need good visuals.
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Old 7th August, 2007, 10:33 PM
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Quote:
Originally Posted by danrok
Depends on the game, e.g. Tetris or Chess don't need good visuals.
I think Pacman and Tetris were rather unrealistic, to be honest. =(
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Old 8th August, 2007, 01:43 AM
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I remember playing Privateer 2: The Darkening. While compared to visuals now it was pretty bad, but it had actual actors and video footage. As for game play - I still compare it to space combat games as being what to aim for. Newer games like Darkstar 1 or even ones based on it like Freelancer didn't come close, IMHO only the X series came close, and bettered it. Spaceforce: Rogue Universe hasn't been played as yet, but it may be up there as well.

For me its about the game play, less about the graphics.
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