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Gaming milestone for Elite game The classic computer space-trading game Elite has celebrated its 25th anniversary. Elite was released on 20 September 1984 for the BBC Microcomputer and was one of the first games to use 3D graphics. Many developers regard the title as the forerunner of many modern games and have described it as a "milestone". BBC NEWS | Technology | Gaming milestone for Elite game |
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Quake is a first-person shooter video game that was released by id Software on June 22, 1996. |
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Which is interesting, as Descent was released in 1995. Descent was a fully 3D multiplayer FPS with six degrees of freedom. But Elite was there before them, although without the multiplayer aspect.
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Elite was extremely impressive at the time. The 3D graphics weren't all that impressive, but for me it was more the 3D perception of being able to travel around space, they pulled off that illusion very well. Plus, the ability to play the game in different ways, i.e. as a trader, or a bounty hunter, etc. No other game had done all of this. What's more it was all done with just 48K of memory on my ZX Spectrum. |
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Thank you! ":O}
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The Spectrum, due to some interesting choices made by Sinclair, only used 4K of memory for it's display. Thus the 48K spectrum had closer to 44K of free memory.
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"The Spectrum 128 (code named Derby) is the successor of the Spectrum +. It was made just before Amstrad bought the right to use the Sinclair name in computer products. So it can be regarded as the last "real Sinclair Spectrum". The 128 is the first real evolution of the old Spectrum. It has a lot of new features: 128kb RAM (two 64kb banks), a new sound chip (Yamaha AY-3-8912), RS232/Midi and video RGB outputs. The Spectrum displays a menu when it is switched on: - "Tape Loader" to run programs on tape, - "Calculator" to enter operations without typing PRINT before, - "Tape Tester" to test the input level of the tape recorder, - "BASIC 48" and "BASIC 128". The Spectrum 128 can use two versions of BASIC: BASIC 48 is just for the compatibility with the previous models and can't use the new features. The Basic 128 mode has a full screen editor and the user can enter the Basic statements letter by letter instead of pressing key combinations. It has new keywords to use the extended memory as a RAM disk (unless bank-switching routines are utilized) and to handle the new sound chip and the MIDI out socket. " |
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Elite in itself was the milestone. It wasn't the first 3D game, although it's probably the first 3D vector based game with six degrees of freedom on a home computer. Even Quake didn't manage six degrees of freedom!
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The problem with that was that when developers wrote code, they'd write it for the 48K Spectrum on the whole, rather than really taking advantage of the 128K variants. On the other hand, it was released in the same year as the Amiga A1000 and the NES.
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Wow, hardware, speeds, games all in one thread? I feel that I am amongst geek friends. I am a huge quake fan and still play it today. But Elite? I've never heard of.... and I'm a game collector. Looking it up right now Wow I'm impressed, 1984/3D vector graphics/Space & adventure/role playing aspects Not bad for its time. I'll look up the sequels.
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