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  #1 (permalink)  
Old 9th May, 2005, 08:45 PM
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More Xbox 360 Photos Emerge

Photos are here:
http://www.aoaforums.com/frontpage/i...d=405&Itemid=2
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Old 9th May, 2005, 09:59 PM
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333 units are to be shipped out on an earlier date than the winter release, just in time for the holiday season . The "box" is done.
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Old 10th May, 2005, 11:15 PM
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I think these photos must be older than the ones we had earlier here:
http://www.aoaforums.com/forum/showt...247#post310247

It looks quite crap in the more recently leaked photos. Some kind of prototype case?
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Old 13th May, 2005, 04:00 AM
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SPECS ARE AS FOLLOWS:

Quote:
Xbox 360 System Performance
Custom IBM PowerPC-based CPU

* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fillrate using 4X MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 TFLOP
Storage* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB
I/O
* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots
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Old 13th May, 2005, 04:14 AM
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I've seen those before, Cadaveca. However, they've all been rumors. What's the source of your post?
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Old 13th May, 2005, 05:18 AM
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MTV premier on national US/Canadian MTV(pop culture music tv station), today. It will be everywhere by morning. I've known alot of these details for ages, as have others, because of perplexcity.com, an ARG. None of that was "official", but of course, it was an advertizing campaign for the xbox, much like "ilovebees.com" for the Halo2 launch.

Here's TOm's hardware:

http://www.tomshardware.com/game/200...ox_360-04.html
Quote:
And though unexpected, this may well be a good choice. The particular PowerPC CPU in the Xbox 360 has 1 MB of L2 cache and three cores clocked at 3.2 GHz each. Each core runs two threads for a total of six. At this, Holmdahl explained that six threads essentially meant that six applications could be running at once. Audio could be handled by one thread, artificial intelligence on another, and so on. "This allows developers to pick and choose what they want to focus the consoles power on. We consider it a future proof design." Since a CPU of that power will generate a lot of heat, Microsoft also chose a vacuum sealed water cooled heatsink to manage heat.
anandtech:

http://www.anandtech.com/video/showdoc.aspx?i=2414
(photo from anand as well)
Quote:
Microsoft's Xbox has a unique history; it was the first console to merge a PC's architecture with a console's form factor and interface. Its successor, the Xbox 360, continues the trend of having a unique history by making its first public debut on MTV. In what amounted to essentially a 30-minute advertisement on MTV, Microsoft very briefly introduced the new console and gave a sneak peak at some of its specifications as well as the games that would be running on the new platform.
HArdocp:

http://www.hardocp.com/article.html?art=NzY4
Quote:
What’s in the Box

Surely many of you want to know what will be in the package when you buy an Xbox 360. Currently it looks as if the base system will have the following.

· Xbox 360 Console
· 20GB Detachable and Upgradeable Hard Drive
· 1 Wireless Controller
· RGB/HD & Composite TV Hookups (unsure on S-Video)


How Much $$$

Microsoft is currently not releasing any pricing specifications. Sorry. But surely you can figure that it will be in the “normal” console range at the upper end at launch.
Gamespot:
http://www.gamespot.com/news/2005/05...s_6124231.html

Quote:
Today also marked the release of the Xbox 360's technical specifications. As had been long-rumored, it has a custom IBM PowerPC-based CPU with three symmetrical 3.2GHz cores capable of 9 billion dot product operations per second. It sports a 500MHz custom ATI Graphics Processor with 10MB of embedded DRAM, 48-way parallel floating-point dynamically scheduled shader pipelines, and a unified shader architecture capable of 48 billion shader operations per second. Its polygon performance is 500 million triangles per second, with a pixel fill rate of 16 gigasamples per second. The 360's unified memory architecture will rival that of a high-end PC, with 512MB GDDR3 RAM and 700MHz DDR. Overall, the console will be capable of a whopping teraflop of overall system floating-point performance
Dude...stuff like this..i can't be bothered to post about were it not true. It's offical, christmas this year. LINKORAMA FOR XBOX 360!
Attached Thumbnails
More Xbox 360 Photos Emerge-mtv.jpg  
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Old 13th May, 2005, 05:59 AM
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Quote:
Optimized for Online:


Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
Built in Ethernet Port
Wi-Fi Ready: 802.11 A, B and G
<LI>Video Camera Ready

Digital Media Support:
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Stream media from portable music devices, digital cameras, Windows XP PCs
Rip music to Xbox 360 hard drive
Custom playlists in every game
Windows Media Center Extender built in
<LI>Interactive, full screen 3D visualizers

HD Game Support:
All games supported at 16:9, 720p and 1080i, anti-aliasing
<LI>Standard definition and high definition video output supported

System Orientation:
<LI>Stands vertically or horizontally

Customizable Face Plates:
Interchangeable to personalize the console
http://xbox.gamespy.com/xbox-360/per.../613063p2.html
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Old 13th May, 2005, 07:07 AM
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Official Specs From Microsoft And Press Release

Quote:
http://www.xbox.com/xsys/images/spacer.gifhttp://www.xbox.com/NR/rdonlyres/6F8.../butsubnav.jpg Console Specs http://www.xbox.com/NR/rdonlyres/6F8.../butsubnav.jpgController Info http://www.xbox.com/NR/rdonlyres/6F8.../butsubnav.jpgDev Interviews


Xbox 360 Fact Sheet



May 2005



Product Overview

The Xbox 360™ video game and entertainment system places you at the center of the experience. Available this holiday season in Europe, Japan, and North America, Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized, and always in high definition.

Xbox 360 gives you access to the games you want to play, the people you want to play with, and the experiences you crave—when and where you want them.

Key Highlights
  • Hardware, software, and services: Unveiled to the world on MTV on Thursday, May 12, 2005, Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware, software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries. The next generation is here.
  • Industrial design: A merger of form and function, Xbox 360 wraps powerful technology in a sophisticated exterior. Two of the most innovative design firms in the world—San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc.—came together to craft a sleek, stylish system that conveys the very essence of Xbox 360.
  • Xbox Gamer Guide: The Xbox Gamer Guide is an entertainment gateway that instantly connects you to your games, friends, music, movies, and downloadable content. Available at a touch of the Xbox Guide Button, the Xbox Gamer Guide gives you instant access to the experiences and content you want, from the gamer card of the player that just invited you to play online to new downloadable content for the game currently running.
  • Personalized interface: Xbox 360 lets you create your own unique system and experience. With interchangeable Xbox 360 Faces, it's easy and fun to change the appearance of your console. Switch on your system and customize the look and feel of the Xbox Gamer Guide and Xbox System Guide with unique "skins." From sleek and sophisticated to fun and funky, pick the Faces and skins that show your personality.
  • Ring of Light and Xbox Guide Button: Divided into four quadrants, the glowing Ring of Light and Xbox® Guide Button visually connect you to your games, digital media, and the world of Xbox Live™, the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox Guide Button puts you in control of your experience. In addition to bringing up the Xbox Gamer Guide and the Xbox System Guide, the Xbox Guide Button lets you turn the system on and off without ever leaving the couch.
  • Xbox Live: Xbox Live is where games and entertainment come alive, the only unified place where you can play with anyone, anytime, anywhere. And the best just got better. Connect your Xbox 360 to your broadband connection and get instant access to Xbox Live Silver. Express your digital identity through your Gamertag and gamer card, talk with others using voice chat, and access Xbox Live Marketplace—all right out of the box, at no extra cost. Upgrade to Xbox Live Gold and enter the exciting world of multiplayer online gaming. With intelligent matchmaking, access to all your achievements and statistics, video chat and video messaging, and an enormous selection of games, Xbox Live Gold delivers your competition, on your terms.
  • Xbox Live Marketplace: Keep your favorite games fresh with instant access to new content. Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.
  • Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before. With Xbox 360, epic worlds are alive with detail, from thunderous skies rumbling over a mountain range to tiny blades of grass rustling together in the breeze. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you in the experience like never before. You’ll see all Xbox 360 titles at 720p resolution in 16:9 widescreen, with anti-aliasing for smooth, movie-like graphics and multi-channel surround sound.
  • Digital entertainment: Amplify your music, photos, video, and TV. Watch progressive-scan DVD movies right out of the box. Rip music to the Xbox 360 hard drive and share your latest digital pictures with friends. Make the connection, and Xbox 360 instantly streams the digital media stored on your MP3 player, digital camera, Media Center PC, or any Microsoft® Windows® XP-based PC.
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU
  • Three symmetrical cores running at 3.2 GHz each
  • Two hardware threads per core; six hardware threads total
  • VMX-128 vector unit per core; three total
  • 128 VMX-128 registers per hardware thread
  • 1 MB L2 cache
CPU Game Math Performance
  • 9 billion dot product operations per second
Custom ATI Graphics Processor
  • 10 MB of embedded DRAM
  • 48-way parallel floating-point dynamically scheduled shader pipelines
  • Unified shader architecture
Polygon Performance
  • 500 million triangles per second
Pixel Fill Rate
  • 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
  • 48 billion shader operations per second
Memory
  • 512 MB of 700 MHz GDDR3 RAM
  • Unified memory architecture
Memory Bandwidth
  • 22.4 GB/s memory interface bus bandwidth
  • 256 GB/s memory bandwidth to EDRAM
  • 21.6 GB/s front-side bus
Overall System Floating-Point Performance
  • 1 teraflop
Storage
  • Detachable and upgradeable 20GB hard drive
  • 12x dual-layer DVD-ROM
  • Memory Unit support starting at 64 MB
I/O
  • Support for up to four wireless game controllers
  • Three USB 2.0 ports
  • Two memory unit slots
Optimized for Online
  • Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
  • Built-in Ethernet port
  • Wi-Fi ready: 802.11a, 802.11b, and 802.11g
  • Video camera ready
Digital Media Support
  • Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
  • Ability to rip music to the Xbox 360 hard drive
  • Custom playlists in every game
  • Built-in Media Center Extender for Windows XP Media Center Edition 2005
  • Interactive, full-screen 3-D visualizers
High-Definition Game Support
  • All games supported at 16:9, 720p, and 1080i, anti-aliasing
  • Standard-definition and high-definition video output supported
Audio
  • Multi-channel surround sound output
  • Supports 48KHz 16-bit audio
  • 320 independent decompression channels
  • 32-bit audio processing
  • Over 256 audio channels
System Orientation
  • Stands vertically or horizontally
Customizable Face Plates
  • Interchangeable to personalize the console


Availability: Holiday 2005

#########
The information contained in this fact sheet relates to a prerelease product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when first commercially released. This fact sheet is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the fact sheet or the information contained in it.

Microsoft, Xbox 360, Xbox, Xbox Live, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
http://www.xbox.com/en-US/xbox360/factsheet.htm

Quote:
Xbox 360 Ushers in the Future of Games and Entertainment

Highly anticipated video game console is unveiled on an MTV special.

NEW YORK — May 12, 2005 — Celebrating the dawn of a new era in entertainment, millions of game fanatics around the globe came together tonight for the televised unveiling of the Xbox 360™ future-generation game and entertainment system from Microsoft. An audience of millions watched "MTV Presents: The Next-Generation Xbox Revealed" as celebrities, professional athletes, musicians and Xbox officials took the wraps off the much-anticipated system, ending months of intense speculation and satiating consumers worldwide.

http://www.microsoft.com/presspass/i...Xbox_360sm.jpg
The sleek new Xbox 360™ video game console and matching Xbox® Wireless Controller debuted on MTV Thursday, May 12.
Click image for high-res version.


The new Xbox 360 system places players at the center of powerful next-generation games and entertainment experiences. The elegant design features a breakthrough wireless controller and an array of Faces, interchangeable faceplates that let gamers personalize their console. The unveiling spotlighted some of the groundbreaking games in development for the new Xbox 360 system, advancements for the Xbox Live™ service — the only unified console gaming service— and new digital media experiences that only Xbox 360 can deliver.

"With the first generation of Xbox, our ambition was to change the way people think about video games," said Robbie Bach, chief Xbox officer at Microsoft. "Starting today with Xbox 360, our ambition is to transform the way people play games and have fun."

Xbox 360 will unleash the greatest game lineup in the history of video games when it launches in North America, Europe and Japan this Christmas holiday. The games that captured the color, drama and fun of high-definition gameplay at the MTV unveiling included 2K Sports' "NBA 2K6"; Activision Publishing Inc.'s "Call of Duty® 2" and "Tony Hawk's American Wasteland™", along with id Software's "QUAKE 4™"; Electronic Arts' "Madden NFL 06," "Need for Speed™ Most Wanted" and "Tiger Woods PGA TOUR® 06"; Majesco Entertainment's "The Darkness"; Microsoft Game Studios' "Perfect Dark: Zero™," "Kameo™: Elements of Power™," "Project Gotham Racing™ 3" and "Gears of War"; THQ Inc.'s "Saint's Row"; and Ubisoft Entertainment's "Ghost Recon 3."

The Platform and Partners Power the Portfolio

Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized and always in high definition. It is the only system designed with a singular platform vision that combines the most-powerful hardware with intelligent software and services advancements.

Every Xbox 360 game is designed for high-definition, wide-screen televisions. Regardless of the television Xbox 360 connects to, gamers will experience smooth, cinematic experiences that far exceed anything they've seen or felt in games before. And these experiences are never more than a click away. The Xbox Guide Button is the launch pad that connects gamers to their games, friends and music from the wireless controller.

With more than one teraflop of system-floating point performance, a three-core PowerPC-based CPU for the most-advanced artificial intelligence and physics processing, a custom ATI graphics processor, and more than 512 MB of memory for the ultimate in visual fidelity, the Xbox 360 hardware is a perfect blend of power, elegance and balance. Xbox 360 also features software so smart it remembers what gamers have achieved, continually evolving and enhancing the game experience. When the system is combined with unrivaled Microsoft® XNA™ software development tools, game creators can produce truly believable, thriving worlds.

Fabled game studios such as BioWare Corp., Bizarre Creations Ltd., Bungie Studios and Rare Ltd., as well as legendary Japanese game creators Hironobu Sakaguchi, Tetsuya Mizuguchi, and Yoshiki Okamoto, are harnessing the powerful Xbox 360 platform to create exclusive games for Microsoft Game Studios. Equally commanding, game-changing publishers such as 2K Games, Activision Publishing Inc., Capcom Co. Ltd., Electronic Arts, Tecmo Inc., Namco Hometek Inc., Rockstar Games, SEGA of America Inc., THQ and Ubisoft Entertainment — just to name a few — are flocking to Xbox 360.

"Xbox 360 marks the beginning of a renaissance in video games," said Don Mattrick, president of Worldwide Studios for Electronic Arts. "The unbelievable Xbox 360 games in development at Electronic Arts will accelerate the industry's mission to make video games the pre-eminent form of all entertainment."

"With Xbox 360, a new chapter in video game history is being written," said Kathy Vrabeck, president of Activision Publishing. "The platform liberates us to achieve new levels of graphics and gameplay so our audiences connect emotionally with more riveting stories, more believable characters and more open, living worlds."

Xbox Live: New Levels of Service Get Everyone in the Game

Connect Xbox 360 to a broadband connection and get instant access to Xbox Live Silver, available for no monthly service charge with an Xbox 360 system. Players can express their digital identity through their Gamer Profile; connect with friends anytime, anywhere through Xbox Live voice chat; send and receive text and voice message; and access Xbox Live Marketplace to download demos and trailers along with new game levels, maps, weapons, vehicles, skins, classic arcade and card and board games, community-created content, and more to the detachable Xbox 360 hard drive — all right out of the box at no extra cost. Composed of user-generated information such as Achievements (rewards players have earned in games), Gamerzone (style of play), and a custom-created Gamertile (a visual icon to represent the gamer online), the Gamer Profile makes it easy to connect with the Xbox Live community.

Gamers who subscribe to the premium service, Xbox Live Gold, can experience the thrill of multiplayer online gameplay. Gamer Profiles will provide a foundation for intelligent matchmaking, so players of similar skill levels and interests can quickly and easily connect, and the Xbox Live Camera peripheral will let gamers add their faces into games and see their friends while they play. Other Xbox Live Gold features for premium members include video messaging; online tournaments and ladders; and exclusive, original programming such as playing with celebrities online and joining sponsored tournaments to win prizes. And all Xbox 360 owners new to Xbox Live will kick-start their experience with a free month of the full subscription service, which will let them experience the full power of Xbox Live.

Unlock a New World of Digital Entertainment

With Xbox 360, gamers are always on. At its core, Xbox 360 is an amazing game machine with a wide selection of titles. But it is also an entertainment system that lets people power new experiences. Every Xbox 360 system has built-in progressive-scan DVD movie, CD music and photo playback support. The integration of Xbox Live into the system lets players receive game invitations from friends while they're watching movies or listening to music. And every MP3 player, digital camera and Windows® XP-based PC with a Universal Serial Bus (USB) 2.0 port can plug right into an Xbox 360 system to stream music and photos.

In addition, with built-in Media Center Extender functionality in every system, Xbox 360 players can access recorded TV and digital movies, music, video and photos stored on Windows XP Media Center Edition 2005-based PCs through any Xbox 360 system in the house.

Xbox 360 also opens the door to incredible, new high-definition entertainment. In addition to optimizing all Xbox 360 games for high definition, Xbox 360 will stream high-definition TV and movies stored on Media Center PCs starting this holiday season. As high-definition entertainment becomes more pervasive, Microsoft will offer more ways to experience HDTV and movies in any room in the house, any way people want it. Whether it's by the dropping of an optical disc in a drive, streaming to Xbox 360, or through broadband distribution, Xbox 360 will let players choose how to light up their high-definition content.

"Xbox 360 is a revolution that promises to ignite new levels of creativity, community and competition," Bach said. "Tonight's unveiling is a signal to the world that the next generation of gaming is here."

About Xbox 360

Xbox 360 is the future-generation video game and entertainment system that places gamers at the center of the experience. Available this holiday season in North America, Europe and Japan, Xbox 360 will ignite a new era of digital entertainment that is always connected, always personalized and always in high definition.

About Xbox Live

Now in its third generation of transforming and uniting Xbox game communities, with more than 300 games planned by end of holiday 2005 and now with presence in 24 countries worldwide, Xbox Live has set the bar for online games entertainment. As the first global, unified online console games service, Xbox Live continues to take online gameplay and entertainment to unprecedented heights. With a rapidly growing global community, Xbox Live offers best-in-class games, intelligent matchmaking, tournaments, unique programming and integration with Xbox.com — there is simply nothing else like it. The service continues to provide more and more ways for members to meet, interact and stay engaged with each other.

About Microsoft

Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

The information contained in this document relates to a prerelease product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when first commercially released. This document is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the document or the information contained in it.

Microsoft, Xbox, Xbox 360, Xbox Live, Perfect Dark: Zero, Kameo, Elements of Power, PGR, XNA, Windows, Bungie and Rare are either registered trademarks or trademarks of Microsoft Corp. or Rare Ltd. in the United States and/or other countries.

Rare Ltd. is a subsidiary of Microsoft Corp.

Need for Speed is a registered trademark of Electronic Arts Inc.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft's corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft's Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.asp
http://www.microsoft.com/presspass/p...TVUnveilPR.asp
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Old 13th May, 2005, 01:20 PM
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Is it me or does 512mb sound a tad skimpy when it comes to keeping 3 dual core cpu's and 48 unified shader pipelines busy?
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Old 13th May, 2005, 01:27 PM
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512MB video memory?

How much system memory does it have?

EDIT: Looks like the 512MB of GDDR3 is both system and graphics memory. Is that right?
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Old 13th May, 2005, 01:29 PM
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From the listed specs it looks like thats 512mb shared memory
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Old 13th May, 2005, 01:32 PM
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Doesn't seem like so much, then. Although, I guess not so much video memory is needed for TV oputput compared to a high-res monitor.
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Old 13th May, 2005, 01:38 PM
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But it is meant to be supporting HDTV resolutions, which are inline with what most people use on their pc
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Old 13th May, 2005, 01:43 PM
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"The 720p format creates an image with 720 lines, each with 1280 pixels, so it has a resolution of 1280 x 720. The 1080i format creates an image with 1080 lines, each with 1920 pixels, so its resolution is a higher 1920 x 1080."

So, it's probably 1280 x 720 pixels. You're right that's a fairly high resolution.
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Old 13th May, 2005, 03:04 PM
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Did any one watch the MTV program on it? MY god it was the lamest thing I've ever seen, the whole pimp my ride, damn I'm cool, ssup bro thing was just irratating beyond belief.
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  #16 (permalink)  
Old 13th May, 2005, 07:09 PM
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lol...welcome to US "pop" culture. LoL. Large reason why i don't have cable.
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Old 13th May, 2005, 07:10 PM
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You can watch it on the net, like you'd want to.
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Old 13th May, 2005, 07:25 PM
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remember that most games run from a disk, so need of alot of ram is just not there. 256mb is enough for video rendering cache, and the last half for the remaining usual suspects. I have a sneaking suspicion that the drives may be SATAII as well, making it even faster than expected. With 1 TERAFLOP of cpu power...all of our systems just became obsolete, hardware wise. I said a tech explosion was coming...
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Old 13th May, 2005, 07:29 PM
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I think we can safely assume that it would have more memory if there was real need for it.
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Old 13th May, 2005, 07:59 PM
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I wish I hadn't bothered doing, I honestly don't think I've ever seen anything more irratating.

And Pop Culture, theres a misnomer if ever there was one.
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