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| Innovation Silicon, Inc. and Z-RAM Lost Circuits has an interesting interview with Jeff Lewis, VP of Worldwide Marketing at Innovation Silicon, about their new memory technology, Z-RAM. Rather like the Rambus folks, ISi is in the business of licensing technology, not building chips. However, unlike Rambus, this technology looks like it might actually be able to make a difference to the computer world in a positive way: it promises to double memory capacity on a given process technology over what is available today in standard DRAM, while also being easier to manufacture. So, what do you think? Is this the wave of the future, or is it destined to be another niche product, like Rambus? Tell us!
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| Neat stuff, but very similar to the Xbox360 design...i wonder if the two are related. No capacitors are needed as the transistors effectly act as capacitors themselves, if i got it right. I didn't read the linked atricle tho, so i could be totally off.
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Most RAM is constructed in one of two ways; either you construct a flip-flop circuit using 6 transistors (6T SRAM), or you construct a charge reservoir and and sense amplifier (1T capacitor). The flip-flop has the advantage that it is very, very fast, and stable; once you store a value in it, that value remains until you change it or lose power (hence the term 'static' RAM). It can also be manufactured using standard semiconductor processes. It has the disadvantage that it is very large in terms of chip real-estate, because it requires 6 transistors (or 4, in some very imaginative designs). The charge reservoir has the advantage that, even though it requires a capacitor, it can be made smaller than the flip-flop because it only requires one transistor to read the capacitance charge, instead of 4 or 6. As a consequence, it generally enjoys a 2x density advantage over even the 4T designs. The disadvantage is that parasitic leakage causes the capacitor to lose charge over time, so it has to be 'refreshed'. In addition, the act of reading the charge actually destroys the charge, so you have to have feedback circuits to replenish the charge after a read. As a consequence, it is considered rather volatile (hence the term 'dynamic' RAM). It also requires specialized processing, because capacitor manufacturing processes are not too friendly to semiconductors. So, how does Z-Ram fit in? Well, basically, the fair-haired boys in the ISi labs realized that, with SOI, the Floating-Body effect essentially turns the transistor into a usable capacitor. This effect exists with all CMOS processes, but is exploitable with SOI because of the exceptional insulation characteristics of the process, AIUI. This allowed them to get rid of the independent charge reservoir, and let the sense transistor serve as its own capacitor. Bear in mind that this is all based on my own (limited) understanding of the processes involved, so I may have a few of the details wrong, but that is the general gist of it. Except that Cad managed to put it a bit more succinctly. ![]() BTW, Cadaveca, what do you mean about being similar to the Xbox360 design?
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| The XBOX360 has 10MB of emdedded SOI DRAM, kinda acting as an L2 or L3 cache for the ATI GPU/memorycontroller. This buffer, and the speed of SOI-ram(as well as less latency), interfaces directly with the cpu cluster and the 512mb of DDR3.
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I would imagine access times to the RAM would improve somewhat with this technology, but I tend to doubt that they are in the realm of what you can achieve with fast SRAM. Have you heard?
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| Also, I thought it interesting that in the interview they were willing to talk about the fact that they can achieve a 2x density improvement, and the manufacturing process is easier, but they won't discuss power consumption without an NDA. That makes me think it is either very, very good, or else it just absolutely stinks. What do you think?
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| your malking me hungry gizmo ![]()
__________________ Alienware 3.2 Ghz 1 GB ram 4-4-4-12 160GB 256 MB 6800GT 413/1102 Main Rig AMD 4000+ 2772 MHz w/ DFI SLI DR 2GB Corsair XMS (with LED's of course)@ 2.5-3-2-11 @ 240MHz 250GB HDD SATA2 Xfi-64MB X-Ram WMCE 7800GTX OC-516(+40Mhz Delta clock)/1300 ![]() "The motherboard installation section essentially said "refer to motherboard manual for installation instructions". My motherboard manual of course said "refer to case manual for further installation instructions"." |
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Based on what i see for other SOI implementations @ current nodes, the problem's not there to begin with, in regards to density. Of course, the implentation kinda says that SOI-ram requires a heatsink, but not a very large one. Look at the power implementations on the x1k cards...which uses SOI for a few integral parts, passively cooled. Then look @ L1/L2/L3 caches of any cpu...basically the same thing as well...and VERY fast. Depends on yeild...as how i look at it, they could be using the edges of cpu masks, where there are not complete dies, to increase profitability of every slice of silicon that goes through the fab, and this becomes even more important with the increase of die size, even while node size drops. Quote:
Memory Bandwidth: 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Quote:
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| uh, DDR3...1.1ns not fast enough for ya? because of the stability offered by the SOI process, speeds can be ramped up much higher than current DRAM implementations. As, you surmise, power leakage @ speeds were it matters is a paramount factor, but providing cooling to deal with that leakage @ excessive speeds is not as hard as it is with current DRAM, thanks to the lovely nature of the SOI process. What's the access time of a A64 L1? same or better available by this tech. 256GB per second isn't going to come with high access times....it's just not possible. remember that current "standard" DDR is 3200mb/second, but as clock frequncies increase, bandwidth increases; as latencies get higher, bandwidth drops tho, and in my playing around with ram i have come to realize the relationship between latencies and bandwidth all too much, so 256000mb/second is pretty damb fast! It's the other working parts that need to catch up in thier latencies, bandwidth, and access times, not the SOI-ram implementations!
__________________ Last edited by cadaveca : 27th March, 2006 at 11:47 PM. |