AOA Forums AOA Forums AOA Forums Folding For Team 45 AOA Files Home Front Page Become an AOA Subscriber! UserCP Calendar Memberlist FAQ Search Forum Home


Go Back   AOA Forums > Hardware > Graphics and Sound cards; Speakers and other Peripherals


Reply
 
LinkBack Thread Tools Rate Thread
  #1 (permalink)  
Old 19th March, 2006, 12:55 AM
captaincurran's Avatar
Member
 
Join Date: April 2005
Location: Ontario, Canada
Posts: 2,074
Send a message via AIM to captaincurran Send a message via MSN to captaincurran Send a message via Yahoo to captaincurran Send a message via Skype™ to captaincurran

GeForce2mx

I was just researching a vid card i picked up from a Value Village, GeForce2mx. and i was looking on the Nvidia site, and saw the specs for it, GeForce2 MX

Memory Interface:64/128-bit SDR, 64-bit DDR
Texels per Second:700 Million
Memory Bandwidth:2.7GB/s

and i was wondering, what's a texel?
__________________
Running as my rigs:
AOA Team fah
rot yittmey ghom Hoch
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #2 (permalink)  
Old 19th March, 2006, 01:28 AM
danrok's Avatar
AOA Staff
 
Join Date: March 2003
Location: Great Britain
Posts: 18,917

Either it is a type pf sheep or a texture element.

Quote:
In computer graphics, a texel (texture element) represents the smallest graphical element in two-dimensional (2-D) texture mapping to "wallpaper" the rendition of a three-dimensional (3-D) object to create the impression of a textured surface. A texel is similar to a pixel (picture element) because it represents an elementary unit in a graphic. But there are differences between the texels in a texture map and the pixels in an image display. In special instances, there might be a one-to-one correspondence between texels and pixels in some parts of the rendition of a 3-D object. But for most, if not all, of a 3-D rendition, the texels and pixels cannot be paired off in such a simple way.

When a 3-D texture-mapped object appears close to the viewer so that the texture elements appear relatively large, there may be several pixels in each texel and the pattern of the texture map is easy to see. When the same 3-D object is removed to increasing distances, the texture-map pattern appears smaller and smaller. Eventually, each texel can become smaller than a pixel. Then an averaging process must be used; several texels are combined to form each pixel. If the object becomes distant enough, or if one of its facets appears at a sharp angle with respect to the viewer, the texels may become so small that the essence of the pattern is lost in the observed image.
http://whatis.techtarget.com/definit...214519,00.html
__________________
Desktop PC: AMD FX-8370E / Asus M5A99X Evo R2.0 Motherboard / 16GB DDR3 RAM / GeForce GTX 970
AOA Team fah
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 04:57 PM.


Copyright ©2001 - 2010, AOA Forums
Don't Click Here Don't Click Here Either

Search Engine Friendly URLs by vBSEO 3.3.0