AOA AOA AOA Folding For Team 45 AOA Files Home Front Page Become an AOA Subscriber! UserCP Calendar Memberlist FAQ Search Forum Home


Go Back   AOA > Hardware > Graphics and Sound cards; Speakers and other Peripherals
Register FAQ Members List Calendar Arcade Search Today's Posts Mark Forums Read


Reply
 
LinkBack Thread Tools Rate Thread
  #1 (permalink)  
Old 16th March, 2007, 01:05 PM
danrok's Avatar
AOA Front Page Managing Editor in Chief
 
Join Date: March 2003
Location: Great Britain
Posts: 15,794

Ray-tracing graphics on show at Cebit

From the front page:
http://www.aoaforums.com/frontpage/content/view/2185/1/

Comments?
__________________
AOA Team fah
I am folding with an AMD A64, Intel Atom, nvidia GPU, & PS3 Cell Processor. Join AOA's team today!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #2 (permalink)  
Old 16th March, 2007, 07:05 PM
skool h8r's Avatar
Member
 
Join Date: January 2005
Location: Rotherham, UK
Posts: 3,140
Send a message via MSN to skool h8r

Wow! So is this gonna be the way forward? Well, personally, i see it as being a long time before it's used in games. It's been used for 3D rendering for absolutely years now though.
__________________

Wolfdale E8400 @ 4.0Ghz @ 1.400v
Dual-Channel 4Gb Corsair Dominator PC2-8500C5 @ 1069Mhz @ 5-5-5-15-2T (Cooled by Dominator Fan)
PNY 8800GT 512MB @ Stock (64.0GB/s Bandwidth, 11.2 GPixel, 39.2GTexel /sec)
Asus P5K-E Wifi @ 445 FSB (1780 QDR) (1.55V N/B)
CPU cooled by IFX-14 and Antec Tricool 120mm.
Antec PowerMax 850W

________________
1920x1200 Gamer (24" Widescreen)
13221 3DMark06
22935 3DMark05
42097 3DMark03

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3 (permalink)  
Old 16th March, 2007, 07:12 PM
danrok's Avatar
AOA Front Page Managing Editor in Chief
 
Join Date: March 2003
Location: Great Britain
Posts: 15,794

It's the only way to get true realism, in water and anything reflective, transparent, etc.
__________________
AOA Team fah
I am folding with an AMD A64, Intel Atom, nvidia GPU, & PS3 Cell Processor. Join AOA's team today!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #4 (permalink)  
Old 16th March, 2007, 07:55 PM
Favu's Avatar
AOA's resident barman
 
Join Date: October 2005
Location: /Wales/Abergavenny
Posts: 4,004
Send a message via ICQ to Favu Send a message via AIM to Favu Send a message via MSN to Favu

AIUI it is also done for rendering the textures for most computer games before hand, isn't it? But doing it on the fly is rather nifty
__________________
AOA Team fah
 

Custom 8-bit Sharp Z80 @ 4.194304 MHz
Reflective LCD @ 160 × 144
8 kByte S-RAM






Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #5 (permalink)  
Old 16th March, 2007, 08:07 PM
danrok's Avatar
AOA Front Page Managing Editor in Chief
 
Join Date: March 2003
Location: Great Britain
Posts: 15,794

Not really. Realistic looking textures are often manipulated photos.

You're probably thinking of lighting effects and static shadows, which are calculated when a map is compiled. That's more of a rough emulation of ray-tracing.

Most effects relating to light are only approximate simulations of real world physics. This is why water still looks a bit crap and not realistic.

In the real world, when you look at a glass of water, the light plays around as you move your head or the light source moves. It is possible to recreate that precisely using maths, and lots of it, this is what ray-tracing is all about.

It is possible to render an entire scene using ray-tracing only, not just the shiny stuff, but all surfaces. Afterall, when you look at something, you are really just looking at rays of light.
__________________
AOA Team fah
I am folding with an AMD A64, Intel Atom, nvidia GPU, & PS3 Cell Processor. Join AOA's team today!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #6 (permalink)  
Old 16th March, 2007, 09:15 PM
Favu's Avatar
AOA's resident barman
 
Join Date: October 2005
Location: /Wales/Abergavenny
Posts: 4,004
Send a message via ICQ to Favu Send a message via AIM to Favu Send a message via MSN to Favu

Quote:
Originally Posted by danrok
You're probably thinking of lighting effects and static shadows, which are calculated when a map is compiled. That's more of a rough emulation of ray-tracing.
That is what I was referring to, aiiii
__________________
AOA Team fah
 

Custom 8-bit Sharp Z80 @ 4.194304 MHz
Reflective LCD @ 160 × 144
8 kByte S-RAM






Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Are you going to CeBit 2006? Allan Random Nonsense! 15 8th March, 2006 10:17 PM
For Lazgoat, WooferWrecker et al - last one before CeBit EPoX Tech EPoX MotherBoards 9 6th March, 2005 03:23 PM
CeBIT 2005 danrok General Hardware Discussion 0 4th March, 2005 08:49 AM
Back from Cebit.... XEnurX EPoX MotherBoards 5 16th March, 2003 05:45 PM
KT400 at CeBit? evilernie EPoX MotherBoards 3 5th March, 2002 05:05 PM


All times are GMT -6. The time now is 12:39 PM.


Copyright ©2001 - 2007, AOA Forums

Search Engine Friendly URLs by vBSEO 3.2.0