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-   -   R600 Specs and Benchmarks leaked. (http://www.aoaforums.com/forum/graphics-sound-cards-speakers-other-peripherals/39452-r600-specs-and-benchmarks-leaked.html)

Pitch 31st December, 2006 04:13 AM

R600 Specs and Benchmarks leaked.
 
Level505 have published a set of benchmarks using a R600 that was a sample used for MS Driver Validation. The specs are as follows:
  • 64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle
  • 32 TMUs, 16 ROPs
  • 512 bit Memory Controller, full 32 bit per chip connection
  • GDDR3 at 900 MHz clock speed (January)
  • GDDR4 at 1.1 GHz clock speed (March, revised edition)
  • Total bandwidth 115 GB/s on GDDR3
  • Total bandwidth 140 GB/s on GDDR4
  • Consumer memory support 1024 MB
  • DX10 full compatibility with draft DX10.1 vendor-specific cap removal (unified programming)
  • 32FP internal processing
  • Hardware support for GPU clustering (any x^2 number, not limited to Dual or Quad-GPU)
  • Hardware DVI-HDCP support (High Definition Copy Protocol)
  • Hardware Quad-DVI output support (Limited to workstation editions)

Continues on the front page.

tiamat63 31st December, 2006 05:43 AM

I'm not following in why they need a revised edition to support GDDR4....

edit: being that the X1950's carry it, why take a full step back?

**unless** there's just not a supply to make production for launch.

Pitch 31st December, 2006 05:51 AM

Quote:

Originally Posted by Seperah
**unless** there's just not a supply to make production for launch.

Possibly.

danrok 3rd January, 2007 06:33 AM

Hoax site?

http://www.theinquirer.net/default.aspx?article=36671

Pitch 3rd January, 2007 07:03 AM

I'm inclinced to agree for now. Since there's no other information on the site what so ever.

Got EpOx 3rd January, 2007 01:01 PM

It smells fishy but hopefully more reviews of the R600 will pop up soon.

cadaveca 3rd January, 2007 06:12 PM

Fake. Looks like scores were done with overclocked FX60, and not kentsfield. Scores are far lower than are to be expected, IMHO.

64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle
32 TMUs, 16 ROPs

CLose...but we ain't talknig about horseshoes or handgrenades.


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