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-   -   Folding@Home makes Guiness Book of Records (http://www.aoaforums.com/forum/thunderrds-aoa-folding-home-team/43374-folding-home-makes-guiness-book-records.html)

danrok 2nd November, 2007 10:56 PM

Folding@Home makes Guiness Book of Records
 
See front page:
http://www.aoaforums.com/frontpage/content/view/3436/1/

Comments?

Strongwolf 2nd November, 2007 11:19 PM

700,000 PS3 ??? What, no PC's???

danrok 2nd November, 2007 11:30 PM

Quote:

Originally Posted by Strongwolf (Post 461003)
700,000 PS3 ??? What, no PC's???

It mentions PCs as well...

Quote:

Until March this year, FAH only ran on PCs.

The program had around 200,000 computers participating in the program, the equivalent of about 250 teraflops (trillion calculations per second).

The addition of 670,000 PS3s has taken the computing power of the network to more than one petaflop.
It's the addition of the PS3s which has pushed the processing power up to such a high level.

dabaerman 3rd November, 2007 04:37 AM

it mentions 200,000 PC's. that's just not true. I believe there numbers are backward.

Ron

ThunderRd 3rd November, 2007 05:30 AM

Read this:

Quote:

Originally Posted by Vijay Pande
Petaflop barrier crossed

Posted on Sun 16 Sep, 2007 13:47 by uncle_fungus

News
Vijay Pande wrote: ‹ Select › ‹ Contract ›
It looked like we've just crossed over a petaflop, some time last night. This is something we've been expecting for a while, due to the great performance that comes from the PS3 client. In particular, recent PS3 updates (see previous post) have greatly enhanced the performance of the PS3 client (running GB WU's). We expect this number to continue to rise a bit more (maybe to 1.1 or 1.2 PFLOPS) as we switch over to running exclusively GB WU's.


Check this graph out, it should answer your questions:
http://fahinfo.org/images/fcf/petaflop_ps3.png

And these links: Folding-community.org :: View topic - PETAFLOP OFFICIALLY REACHED !! PS3 Accelerates (for discussions)
and: Folding@home: Crossing the petaflop barrier

dsio 3rd November, 2007 10:39 AM

Not to forget the Xbox360!

Oh...

Wait... that much CPU usage and it would probably overheat and die.

Samuknow 3rd November, 2007 01:46 PM

It is amazing that they can get the PS3 client right but the SMP client still sucks.

dabaerman 3rd November, 2007 03:00 PM

Quote:

Originally Posted by Samuknow (Post 461034)
It is amazing that they can get the PS3 client right but the SMP client still sucks.

maybe we are all using the wrong cpu.:rolleyes::banghead:

Ron


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