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Attack and Defend!
Battle scenes do not play a major part in Medieval Lords. War
mongering is essential all the same. To win a battle and increase
territory it is really just a case of ensuring that your force out
weighs the chosen victim's defensive troops. Soldiers deployed in
towers are, of course, at an advantage. Most fights are over in no time
at all. Should you be victorious you will be able to claim the
opponents land, buildings and any other bounty including new
technologies. A city must be carefully defended if you want to
keep hold of it. Building towers at key defensive positions can give
excellent protection from the enemy's greedy paws. The main dungeon
should be protected at all costs. The screen shots below show some of
the defences which can be employed and a battle in full flow.
 Once
the soldiers have engaged the enemy there is little that can be done to
intervene. It's just a case of sit back and hope for the best. Although
it is possible to develop some simple tatics. War machinery such as
catapults can be built which come in handy for battering walls and
soldiers. This simplistic approach to
combat will most likely reduce Medieval Lords appeal to RTS war gamers.
But, on a positive note it does make the game fun for all to play and
could even provide an entry point for those wanting to learn more about
RTS gaming.
Campaigns & Scenarios
The game is presented as a series of story driven campaigns. The
first of which is a tutorial in which the player must increase his
population to 800. The following campaigns give access to new
technology with each success. This progressive approach helps to
maintain interest. Scenarios can be created using the built-in
map editor. It is possible to download custom scenarios from the
internet, but at the time of writing this review I was unable to locate
any. If you have found some, please do post some links in AOA's gaming
topic.
Summary
Medieval Lords fails to offer us anything new. Some nice looking
building models are let down by some disappointing graphic effects,
such as terrain textures, simplistic shadow rendering and a lack of
special lighting effects.
On a positive note it is fun to
play and provides some light entertainment. I saw no bugs nor did the
game crash on me. It is quite enjoyable as a city builder, but
shouldn't be mistaken for a full blown RTS game. I would be
interested to see more downloadable scenarios and perhasps even a
second version - this first version does provide the foundations of a
good game.
The bloody end.
Please feel free to discuss this game here.
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