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Review: Medieval Lords (PC) Print
Written by Danrok   
Friday, 05 November 2004
Article Index
Review: Medieval Lords (PC)
Page 2
 

Attack and Defend!

Battle scenes do not play a major part in Medieval Lords. War mongering is essential all the same. To win a battle and increase territory it is really just a case of ensuring that your force out weighs the chosen victim's defensive troops. Soldiers deployed in towers are, of course, at an advantage. Most fights are over in no time at all. Should you be victorious you will be able to claim the opponents land, buildings and any other bounty including new technologies.

A city must be carefully defended if you want to keep hold of it. Building towers at key defensive positions can give excellent protection from the enemy's greedy paws. The main dungeon should be protected at all costs. The screen shots below show some of the defences which can be employed and a battle in full flow.

screen shot screen shot

 

Once the soldiers have engaged the enemy there is little that can be done to intervene. It's just a case of sit back and hope for the best. Although it is possible to develop some simple tatics. War machinery such as catapults can be built which come in handy for battering walls and soldiers.

This simplistic approach to combat will most likely reduce Medieval Lords appeal to RTS war gamers. But, on a positive note it does make the game fun for all to play and could even provide an entry point for those wanting to learn more about RTS gaming.

Campaigns & Scenarios

The game is presented as a series of story driven campaigns. The first of which is a tutorial in which the player must increase his population to 800. The following campaigns give access to new technology with each success. This progressive approach helps to maintain interest.

Scenarios can be created using the built-in map editor. It is possible to download custom scenarios from the internet, but at the time of writing this review I was unable to locate any. If you have found some, please do post some links in AOA's gaming topic.

Summary

Medieval Lords fails to offer us anything new. Some nice looking building models are let down by some disappointing graphic effects, such as terrain textures, simplistic shadow rendering and a lack of special lighting effects.

On a positive note it is fun to play and provides some light entertainment. I saw no bugs nor did the game crash on me. It is quite enjoyable as a city builder, but shouldn't be mistaken for a full blown RTS game.

I would be interested to see more downloadable scenarios and perhasps even a second version - this first version does provide the foundations of a good game.

The bloody end.

screen shot

Please feel free to discuss this game here.

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