|
Page 1 of 2
I felt it was about time I tried my hand reviewing a game and as a die-hard Star Wars fan what could be more appropriate than Knights Of The Old Republic II: The Sith Lords? Let’s just call it KOTOR2 for short!
Game Introduction
KOTOR2 is set some 4,000 years before the movies and four years after
the original ground breaking Knights Of The Old Republic game.
Fortunately, you don’t need to have played the original KOTOR game to
understand what’s happening in KOTOR2. In KOTOR2, the game concentrates
on the Sith attempts to eradicate the remaining Jedi Knights after most
were killed in the original KOTOR. As one on the path of the Jedi, your
main objective is to call a halt to the Sith plans. Fortunately this
task becomes easier once you’ve managed to successfully build a
light-saber and learnt the ways of the Jedi.
Recommended Configuration
Before we look at the game, it might be worth taking a quick look at the recommendations on hardware.
Pentium 4 or Athlon XP 1.6GHz with 512Mb RAM
128mb video card with hardware vertex and pixel shaders
DirectX 9.0c, Sound card, and a 16x CD-ROM
If your machine is less than two years old, you shouldn’t have any
problems with the games requirements. Whilst it’s less graphically
demanding than Doom 3 or Half Life 2, you’ll still need a graphics card
with 128Mb of RAM.
An RPG?
KOTOR2 was meant to have steered away from some of the RPG elements
of its predecessor and moved towards the real-time action of Republic
Commando. Unfortunately, this doesn’t appear to be the case. Whenever
the computer spots a new enemy on-screen it pauses the action and
highlights the enemy in a bright red cross-hair and asks you to
indicate how you’d like to attack them. This hardly helps the real-time
action and feels a bit more like Final Fantasy than Star Wars! On the
other hand, if you’re a lover of games that require you to plan out
your actions this will probably appeal to you more than straight out
action.
In an age where many games are touting multiplayer action KOTOR2
perhaps stands out as staying away from such frenzied action. Instead
there’s a fairly strong level of non-linearity in the game and this
helps to keep the single player game interesting. Still, it’s hard to
see how multiplayer would have been implemented given the ‘pause-time’
when you make your choices.
Despite the fact there’s only around ten standard weapons, the
ability to upgrade various elements of those weapons, such as accuracy
or damage, helps to contribute to the feeling there’s more. The same
goes for the armour that you can obtain – there are various upgrades to
increase the ability of the armour.
The ability to play the game from the perspective of any of the
characters in your party gives a major advantage to those who don’t
focus on an individual. You can choose the most appropriate member of
your party to perform a task even if it’s choosing between Kiera
opening doors or a droid unlocking them. Your party members can do any
of the tasks you order them to.
|