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Campaign Play
Let's follow the path of war in the "Lost King" campaign! This is
probably the most appealing mode for solo play. It involves both
managing resources and fighting it out with various foes. As usual the
missions start-out quite easy and become progressively harder and more
involved. New types of soldier and buildings are introduced with each
mission. In some missions you will start out with a castle keep
only and the first task is to get your community built and running
smoothly. You may have to fend off early attacks whilst building up yor
own force. Sometimes attacks will come in the form of wolves. These
animal packs can be dealt with by archers and spearmen or you can
simply keep them at bay with a secure wall and gates. The
central hub of the settlement usually consists of a main keep, a
stock-pile building and granary. It is important to ensure that these
are always well defended and protected from criminal activity. Theives
can be busted, brought to justice in the courts and perhaps flogged or
slaughtered as the judge sees fit! All resources gathered, such
as building materials, are stored in your stock-pile until needed. Food
is stowed away in the granary. Pheasant can be shot by hunters and
their faithful dogs will eagerly return the dead birds to the granary
for later use. Several types of farm can be built allowing for a wider
variety of food, beer and fine wine.
An architects view of an estate complete with stock-pile.
Defences Varoius
measures must be employed to help keep an attacking force at bay. These
include timber or stone walls, towers, gate houses, moats, burning logs
mounted on walls, boiling oil and more. You can deploy archers to the
top of walls and towers from where they will rain down deadly
projectiles on any foes who come within range. As you would expect,
archers have an advantge when they are positioned on walls. The
overall layout and design is fairly flexible and you can make use of
nearby natural defences, such as rivers. It would have been nice if the
game designers took flexibility further with an even wider selection of
fortifications and perhaps some alternative building textures. This
would allow a more personalised look to castles.
Sir Grey's castle under seige.
On The Attack!
Once you have built up a powerful army you can start launching you're
own sieges on your enemies castles. A sound strategy and a good
understanding of battle will be needed. No matter what you can be sure
that much blood will be spilt during the bombardment and onslaught!
Siege camps can be built adjacent to the target of your attack. These
camps are where siege equipment can be constructed and launched from. As
you become more experienced in battle you will soon find yourself
developing and trying out your own tatics. One simple tatic is to use
the opponents own walls and fortifications against him. This can be
done by scaling the outer walls with ladders and blasting arrows down
upon his troops inside the castle. Of course, to do this you must first
clear his troops from the walls. You can command your forces to
blast their way in to the castle using catapults and other bombarding
siege equipment. Once a wall has been breached, burning carts can be
sent hurtling at the forces within.
Troops in column formation with Warrior Monks in the front line.
A tight knot formation.
The Bull's castle breached.
When playing in campaign mode the game will throw up a few suprises and
special objectives which does greatly enhance enjoyment and keeps you
on your toes. I have only provided here a quick insight in to the
campaign mode, the rest you will need to discover for yourself.
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