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NVIDIA exec: future games born on consoles, perfected on PCs Print
Written by Daniel   
Tuesday, 10 June 2008

By Ben Kuchera | Published: June 10, 2008 - 11:47AM CT

With Crytek claiming its going to start developing games for consoles, only to then announce a PC exclusive, people have been talking about whether there will be more PC-only games released in the future. While there may technically be more PCs in the homes of consumers, the number of consoles is growing, and your 360 or PS3 is much better at playing games than your average home computer, an argument Roy Taylor, NVIDIA's VP of Content Business Development, can't ignore. He sees a trend in gaming: titles begin life on consoles, and are then improved for the PC.

"In the past, PC gaming development meant pandering to the lowest common denominator—which meant some poor integrated graphics," Taylor told Eurogamer. "Today, developing a PC game means starting at a console, and console graphics are way above integrated graphics. That means the baseline is getting better. Now we're going to add to that version additional features, additional content, to make the PC version even better."

The way he explains it, the console version of a game is almost the first draft. He brings up games like Gears of War and Assassin's Creed, saying that they began on consoles, only to be made better when ported to the PC with features like improved graphics and level editors. "That's something that people need to get their heads around... the PC is going to be an improved version." I'm not sure that's the case with Assassin's Creed, which suffered from a host of problems on the PC, but certainly with games like Mass Effect we're seeing this theory being proven out.   [ARS Technica...]   [Comments...]
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