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Halo: Reach Beta Impressions
Written by Danrok   
Monday, 03 May 2010 15:30


Halo is a phenomenon, obviously. Ever since the first title, Combat Evolved, was released the series has been cemented into the collective gaming consciousness thanks to fluid gameplay, an iconic cast and some of the best music ever laid down next to virtual violence. Recent installments have seen Halo stagnate and fall out of touch. The RTS Halo Wars moved players too far from the comfort zone and ODST just wasn’t as gripping without Master Chief in the lead – not even the vocal talents of the second sexiest man we’ve ever seen were enough to buoy it up out of mediocrity.

Halo: Reach is, quite clearly, an attempt to address those issues. The multiplayer focus moves fans back to the type of direct action that Halo Wars eschewed, while the singleplayer gets back to dealing with story elements we really care about – men in green armour and the eponymous Reach military base which was the scene of a turning point in Human/Covenant war.




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