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Why Sony's Move offers gamers more than Microsoft's Kinect
Gaming
Written by Daniel   
Monday, 30 August 2010 17:55

From Ars Technica

The Nintendo Wii has enjoyed amazing success this generation, bridging the gap between hardcore and casual gamers. The low-cost console's innovative motion controls expanded the audience for games, and it looked as if Sony and Microsoft would never catch up in the United States. Both Microsoft and Sony ultimately decided that there's something to the whole motion control thing, however, and have announced products that will soon see them following in the Wii's footsteps.



Sony's entry into the motion control race is the Move, a collection of devices that work together to create motion controls that are more precise than what Nintendo can offer, with games that enjoy high-definition graphics and better frame rates than the Wii can deliver. Microsoft's motion effort takes a different tack, using a sort of camera that will sit under your television and allow you to interact with your games by moving your body and waving your hands. In essence, Microsoft's Kinect makes you the controller. Make no mistake, the Move and Kinect are me-too products. It's no coincidence that both motion control schemes follow on the heels of the Wii's success. The question is how well each product will engage with the Wii's strengths and weaknesses in order to carve out its own success.

After looking at the final pricing from Microsoft and Sony, playing many games on both technologies, and getting a feel for what both companies are after, we've come to this conclusion: Sony's strategy is going to offer more to a wider variety of gamers. That's not to say that it will be more popular, sell more, or make more money for third-party developers—it's just that for our audience, Sony is the better bet as of this moment.

 

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