Forum latest

  • It's true..
    Durn, this is supposed to be " "The" Topic for emerging 64 bit hardware and softtware...
  • It's true..
    I would be surprised if you were that guilty. Do we-I- judge others? you bet! I lik...
  • It's true..
    I guess it would be better that people who "have a problem" carried signs around thei...
Video Game Console Museum - 1988 - Sega Mega Drive
Written by Danrok   
Tuesday, 10 October 2006 10:58
Article Index
Video Game Console Museum
1972 - Magnavox Odyssey
1977 - Atari 2600
1982 - Donkey Kong (Handheld)
1983 - Nintendo Entertainment System (NES)
1984 - Atari 7800
1986 - Sega Master System
1988 - Sega Mega Drive
1990 - Super Nintendo Entertainment System (SNES)
1994 - Sony PlayStation
1996 - Nintendo 64
2000 - PlayStation 2
2001 - Nintendo GameCube
2001 - Xbox
2004 - Sony PlayStation Portable
2005 - Xbox 360
2006 - Sony PlayStation 3
2006 - Nintendo Wii
All Pages

Sega Mega Drive / Sega Genesis

This 16-bit console was first released in Japan in 1988, the USA in 1989 and in Europe in 1990. It used a 32-bit Motorola 68000 processor running at 7.61Mhz (PAL) or 7.67MHz (NTSC), with a 16-bit external databus. Main system memory was 64K in size, with a further 64K of video memory and 8K of secondary RAM used by the Z80 (also used as main memory in compatibility mode).

It also had a second processor, usually the Zilog Z80, which handled sound in Megadrive/Genesis mode. When the Master System adapter was added to the system, the 68000 was halted, and the Z80 became the main processor in the system.

The sound generation was provided by two sound systems. Yamaha's YM2612 provided the FM sounds (use the same techniques as the AdLib soundcard), and the SN76489 provided basic three channel tones plus white noise. The SN76489 was also used in the Master System, and was probably used to ensure compatibility with Master System games.

On later models, the system would verify a loaded game to ensure that a certain code was present, this was to prevent unlicensed games from running on the machine. The games were supplied on either CD-ROM or cartridge.

Sega Mega Drive


Meganet / Modem

In Japan a modem accessory was available, this allowed connection to Meganet - an online gaming service, and to online banking services.  Meganet was not all that popular and only a few compatible games were released.

Sega Modem

Sega CD / Mega-CD

In 1991, Sega launched an add-on for the Mega Drive, the Sega CD or Mega-CD. This device allowed play back of audio CDs and loading of games from CD-ROMs. The system had no copy protection because CD burners did not exist at the time, it did have region protection however.

The Sega CD had another 68000 processor built-in, this worked in tandem with the main system's 68000 when playing games. 

World wide sales of this peripheral were 6 million units.

The Mega-CD

Games & Software 

Some of the games for the Sega are: 

  • 688 Attack Sub
  • After Burner II
  • Alien 3
  • Batman
  • California Games
  • Chuck Rock
  • Darius II
  • DJ Boy
  • Double Dragon
  • Exodus
  • ESPN Baseball
  • F22 Interceptor
  • Gauntlet 4
  • Ghostbusters
  • Hardball
  • James Pond
  • John Madden
  • Lemmings
  • Monopoly
  • Mortal Kombat
  • NBA Jam
  • Outrun 2019
  • Pac-Mania
  • Populous
  • Rambo 3
  • The Smurfs
  • Sonic the Hedgehog
  • Strider
  • Terminator 2: Judgement Day
  • Warsong
  • X-Men
  • Zool


Sega Genesis poster

Don't Click Here Don't Click Here Either