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Review: Star Trek Legacy (PC) - Inital Thoughts
Gaming
Written by Pitch   
Tuesday, 23 January 2007 10:02
Article Index
Review: Star Trek Legacy (PC)
Inital Thoughts
From Bad to Worse...
Campaign
Multiplayer
All Pages


Star Trek: Legacy (PC)

  • CPU: 2.6GHz P4 or AMD equivalent
  • Memory: 512 MB RAM
  • Graphics: 128 MB DX9.0C Compatible.

  • Developer: MacDoc Studios
  • Publisher: Bethesda Softworks
  • Released: October 2006

Legacy is one of three games planned by Bethesda. Tactical Assault for the PSP/NDS and Encounters for the PS2. Legacy was released on PC and Xbox 360.

As Legacy picked up speed, it started gaining a lot of attention. Bethesda has drafted all five Captains from the series for voice-overs and also had D.C Fontana write the storyline for the game.

Legacy certainly looked good and seemed to be on track.

Having installed it and fired it up, I ran through the normal check list; Video Settings, difficulty and configure the controls.

Well immediately I ran into a wall. You can't configure the controls!

Just for effect, I'll repeat that. You can't... configure... the controls!

This wasn't good and only screamed one thing at me.. a direct port from the Xbox.


    
    


So I started up the campaign and pleasantly, the graphics were very nice. The ship models looked good, the lighting effects were good and it was difficult to find fault with the way it looked... then I saw the star field textures.. Oh boy.. things were not looking good. Enlarge the pics below to see what I mean.


    


It was a minor problem, and only seemed isolated to certain maps. Most of the maps do look pretty good.


      
  




 
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