View Single Post
  #5 (permalink)  
Old 21st September, 2004, 04:33 PM
cadaveca cadaveca is offline
Member/Contributor/Resident Crystal Ball
Join Date: March 2004
Posts: 7,451

you could be right...i just look at the render pathways.
if you download the ATI sdk, there is good write up about it, but it's kinda hazy as to what TAA exactly is. regardless, it still requires alot of cpu time for the proper textures to be rendered with/without AA, and they pass through the mem a few times. seems wasteful to me, and very easily explains the slowdowns
Reply With Quote