View Single Post
  #5 (permalink)  
Old 20th April, 2006, 06:22 PM
dsio's Avatar
dsio dsio is offline
Steve Jobs
 
Join Date: October 2002
Location: Brisbane, QLD, Australia
Posts: 8,037

There are two interesting points that this raises, both of which are quite exciting.

Is OpenGL now more prefferable? John Carmack has been running with the OpenGL API in Doom 3 / Quake 4, and every major title up to then. People have wondered why, but its always been loved by the mac/linux comunity, as Carmack's games are always ported to linux/macOS easily and quickly, often with BETTER performance than windows.

Now that developers can easily make games for both platforms (Windows and MacOS) OpenGL might gain favour again.

The other possible outcomes are, possibly Apple will switch to Nvidia. There are no two ways about it at this point, in an Apple computer, Nvidia cards are far better than any ATI solution.

Also, perhaps, and this is a big perhaps. Someone at ATI will finally decide to pull their finger out, and make drivers that arn't complete rubbish for linux/unix/mac. Maybe they will even improve their OpenGL support.

There IS a more interesting benchmark to run to compare the two platforms though.

Doom 3 / Quake 4 is OpenGL native, and should be a fairer comparison. That still leaves the ATI OpenGL handicap, and the ATI rubbish mac drivers problem, but it at least improves things.
__________________
Notebook: Apple Macbook Pro 13" i7 2.7Ghz (3.4Ghz max) 8GB DDR3 1333Mhz (Mac OSX 10.6.7)
Desktop: ASUS Rampage Formula X48
Intel Core 2 Quad Q9450 (Yorkfield) @ 3.60Ghz (Folding SMP Linux)
Running Fedora 15 Linux (GNOME 3)
Dual Dell 2407WFP
AOA Team fah

Drivers, Games, Demos, Mods and Overclocking Tools At AOAFiles
Reply With Quote