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Old 19th March, 2009, 06:18 PM
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NVIDIA, Sony, ink deal to bring PhysX to the PS3

Written by Daniel
Thursday, 19 March 2009

Companion photo for NVIDIA, Sony, ink deal to bring PhysX to the PS3
By Joel Hruska | Last updated March 18, 2009 8:00 PM

NVIDIA announced that it will provide the binary version of the PhysX software development kit (SDK) to all registered PS3 developers. [Front page...]
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Old 20th March, 2009, 03:41 AM
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Hmm.. Shouldn't physics calculations be exactly the sort of thing Cell would be good at?

Prehaps this is a gift to the devs that a struggling with the PS3's hardware.
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Old 20th March, 2009, 10:20 PM
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Quote:
Originally Posted by Pitch View Post
Hmm.. Shouldn't physics calculations be exactly the sort of thing Cell would be good at?

Prehaps this is a gift to the devs that a struggling with the PS3's hardware.
Aye, and more so than the G70 GPU, especially if the GPU is already stressed out with something else.

I guess it is possible that the SDK for PS3 will make use of the Cell, and that this move is really just Nvidia wanting to establish their standards.

If they get this right, it should be good news.
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Old 20th March, 2009, 10:55 PM
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Well at lest this corrects a misapprehension I had due to R6,V2 which has a PhysX
Logo screen at the start...now I'm thinking this is just a hold over from the PC version of the game...still rather misleading...yes?
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Old 21st March, 2009, 02:31 AM
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Dunno what an R6,V2 is.
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Old 21st March, 2009, 03:40 AM
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Rainbow Six: Vegas 2

Any yeah, it's just a lousy port. All Unreal3 engine games can use PhysX. However, dev's have enough problems just getting the PS3 to use Antialiasing in UE3 titles, let alone hardware accelerated physics. And now that you mention it, I wasn't aware the G70 had to computational power or design for Physics accerlation.
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Old 21st March, 2009, 06:35 PM
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Be interesting to see what's really going on here...":O}
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