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  #21 (permalink)  
Old 12th December, 2004, 01:19 PM
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Not one mention of the white connector at the top of the card....can anyone guess what it is?



And no, it is not the same as an r420...sporting 8 shader units(how come they didn't know that?) over the 6 that both the X800 and the 6800 have...there is going to be some difference.


But the article found none.....so what's going on? SM3.0? Or is this the first capable dual-installed videocard from ATI?

I ordered 2 as soon as they were available...before they were sold out. And can you guess who got the majority of them? Now guess who's gonna be waiting

Ah well. Guess we gotta wait for a worthwhile driver, too.
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  #22 (permalink)  
Old 14th December, 2004, 03:44 PM
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With R520 coming out in the spring(I will be ordering one as soon as I can) it's kind of hard to justifiy a new vid card now. Especially a $400-500 one. Back in the summer, it made sense to buy one. But now? I just don't see it.
It's just and OC'd XT. Why bother? I run my XT Plat at 550/1200. It can go higher, but even the OC I have on it is unecessary.
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  #23 (permalink)  
Old 14th December, 2004, 03:48 PM
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Quote:
Originally Posted by cadaveca
Not one mention of the white connector at the top of the card....can anyone guess what it is?



And no, it is not the same as an r420...sporting 8 shader units(how come they didn't know that?) over the 6 that both the X800 and the 6800 have...there is going to be some difference.


But the article found none.....so what's going on? SM3.0? Or is this the first capable dual-installed videocard from ATI?

I ordered 2 as soon as they were available...before they were sold out. And can you guess who got the majority of them? Now guess who's gonna be waiting

Ah well. Guess we gotta wait for a worthwhile driver, too.
I think you're thinking of R520, which will have SM3.0. I heard it was 12 shader units? And a total of 32-48pixel pipelines.
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  #24 (permalink)  
Old 14th December, 2004, 05:19 PM
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if you right about the agp new versions of cards not being made well it really dosent matter as pci-e and lga-775 doesnt really cost much more than what you buy the other type of components for , DDR3 Ram does cost to much at the moment
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  #25 (permalink)  
Old 14th December, 2004, 06:01 PM
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Quote:
Originally Posted by GregP24
I think you're thinking of R520, which will have SM3.0. I heard it was 12 shader units? And a total of 32-48pixel pipelines.

R480...
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  #26 (permalink)  
Old 14th December, 2004, 06:33 PM
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The brand spanking new chip, the R520 aka 'fudo' has rumour so far 8 shader units (up from 6). Can't remember about pipelines but i severly doubt it'll be anywhere near that many.
The R480 is the X850 line aint it ?
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  #27 (permalink)  
Old 14th December, 2004, 07:21 PM
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Quote:
Originally Posted by cadaveca
Not one mention of the white connector at the top of the card....can anyone guess what it is?
I can take a few guesses at what it's not. That's a type of connector that can handle relatively low bandwidth connections. If you're thinking it's for connecting two cards together, then you might well be right, as long as one of the two cards is a soundcard. Remember, the card has video in functionality!
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  #28 (permalink)  
Old 14th December, 2004, 10:58 PM
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Quote:
Originally Posted by cadaveca
R480...
I've looked at HardOCP, Anandtech, and Tomshardware. The X850 is just an OC'd X800 on a .11 micron die. SM3.0 and the 8 vertex shaders will be on R520.

From HardOCP:

There are no architectural differences between these two new X800 series video cards and the previous X800 series or new X850 series. Obviously, the new X800 cards are using an 110nm process, which means they will need less power and will be cheaper for ATI to produce. They all support the same level Pixel Shader 2.0b, Vertex Shader 2.0, 6 vertex engines, SMARTSHADER HD, 3Dc, SMOOTHVISION HD, and HyperZ HD.
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  #29 (permalink)  
Old 15th December, 2004, 06:32 AM
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yeah...same die size, but 110nm process, and no changes...some people are close minded, i think.

Quote:
Originally Posted by Aedan
That's a type of connector that can handle relatively low bandwidth connections.
you bet...you don't need much for dual vidcards...once you go to only 8 active lanes to the cpu, you can use the remaining 8 @ each slot for communication back and forth. I believe this is the reason the ATI "SLi" chipset has a 32mb Gddr square next to it.


Of course none of my comments may be fact, but are merely a way for the conversation to continue.

I can tell you, however, that ATI are having a hard time getting thier version of "SLi" going, and i know why...patents tell all. ATI cannot go the same way as Nvidia...it was the patent filing that had Alienware sign up a long time ago, IMHO, and invest what they did into Nvidia's project.

Wonder if Alienware is shipping thier systems yet?
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  #30 (permalink)  
Old 15th December, 2004, 11:57 AM
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I think they are. I think PC Gamer did a review of a shipping version last month or the month before.
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  #31 (permalink)  
Old 15th December, 2004, 03:29 PM
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Quote:
Originally Posted by keithwalton
The brand spanking new chip, the R520 aka 'fudo' has rumour so far 8 shader units (up from 6). Can't remember about pipelines but i severly doubt it'll be anywhere near that many.
The R480 is the X850 line aint it ?
why not? 32 would be the next logical step from todays current 16 pipeline cards
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  #32 (permalink)  
Old 19th January, 2005, 01:26 AM
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Looks like ati are gonna be making an AGP x850, not a PCIe bridge but a AGP native x850!

http://www.theinquirer.net/?article=20774
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  #33 (permalink)  
Old 19th January, 2005, 06:27 AM
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seems noone wants to listen to my backrrom details either LoL.

3 new agp ASIC's so far for 2005. Only 2 have been reported...the x800xl, and the x850.



so...amd says no ddr2 support yet...this factors into the release of the AGP ASIC. Remember that the original r420(x800se/pro/xt/xtpe) was a pci-e natice chip to begin with, and the agp version was released first, as the pci-e push didn't happen until september.

in regards to previous posts in the thread, there was talk of graphic blurring..it's on it's way, but like danrok said, it requires way more maths than are currently used now. Part of the limit on that right now was the AGP bus, and that barrier is removed w/pci-e. next is to take the overall system bandwidth up....think of cpu, gpu, and mem all on the same "FSB" frequency...2132mhz fsb, anyone? SATAII?

i don't expect alot of the "turbo cache" products to hit mainstream until maybe fall next year, but it's coming. when data can flow at the same pace between any part of the pc, the realism factor of games can be greatly increased.
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