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no, that is Vsync. Because your LCD has an even lower refresh rate than your CRT, it tears more. Turn Vsync on, or try tripple buffering. Vsync, is when you notice a tearing line, that is horizontal, or across the screen.
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As dsio says, horizontal tearing is often the result of no vsync.
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The LCD panel itself runs at 1280x1024x60Hz - the electronics in the monitor will convert whatever image you send to them to that size/refresh. Try it and see what happens!
__________________ Any views, thoughts and opinions are entirely my own. They don't necessarily represent those of my employer (BlackBerry). |
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you could try using a frame limiter in game, but vsync is the best solution. Overloading the GPU works too believe it or not.
__________________ Notebook: Apple Macbook Pro 13" i7 2.7Ghz (3.4Ghz max) 8GB DDR3 1333Mhz (Mac OSX 10.6.7) Desktop: ASUS Rampage Formula X48 Intel Core 2 Quad Q9450 (Yorkfield) @ 3.60Ghz (Folding SMP Linux) Running Fedora 15 Linux (GNOME 3) Dual Dell 2407WFP ![]() Drivers, Games, Demos, Mods and Overclocking Tools At AOAFiles |
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You see, tearing is caused because the GPU is able to output far more frames than the monitor can handle, causing two different, non alligned GPU outputted frames to be rendered on the screen, in the single monitor cycle. If you had a great monitor, and a terrible GPU (an ATI for example :P) you wouldnt have the problem. The issue is that the 6800GT is powerfull enough to produce between 2 and 5 times the frame rate an LCD can handle. My solution is to tripple buffer, as that allows the frame culling to be more effective and since I game at 100hz, there is less culling.
__________________ Notebook: Apple Macbook Pro 13" i7 2.7Ghz (3.4Ghz max) 8GB DDR3 1333Mhz (Mac OSX 10.6.7) Desktop: ASUS Rampage Formula X48 Intel Core 2 Quad Q9450 (Yorkfield) @ 3.60Ghz (Folding SMP Linux) Running Fedora 15 Linux (GNOME 3) Dual Dell 2407WFP ![]() Drivers, Games, Demos, Mods and Overclocking Tools At AOAFiles |
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